Video Games and Reading

Video Games and Reading

By Mark Cheverton

In the history of child development, the use of video games is not only a relatively new phenomenon but a widespread one, too. Ninety-seven percent of children and adolescents in the United States play at least one hour per day, according to the American Psychological Association. Naturally, many parents and educators worry that this game time is subtracting from healthy skills children should be developing, such as reading.

Want to encourage healthy reading habits in your video-game-playing child? Keep these thoughts in mind:

Computer gaming can have positive benefits with family relationships. It turns out that there has been plenty of research out there on the benefits of parents playing computer games with their kids––not by computer game makers but by respected universities. Researchers from Arizona State University suggest that “parents miss a huge opportunity when they walk away from playing video games with their kids.” At Brigham Young University, researchers studied 287 families and looked at how they played video games together. The BYU team found that girls from ages 11 to 16 who played video games with a parent demonstrated better behavior, more feelings of family closeness, and less aggression than girls who played alone or with friends.

Games like Minecraft may offer an interest in engineering, city planning, and other civic occupations. Many children who take to games that entail building cities may naturally take an interest later in life in the details of building things in the real world. Of course, children who love video games may want to know how the games themselves work or are of a high quality, which can lead to further interest in technology. Whether it’s a future career in video games, computer programming, engineering, or a very long list of high-paying jobs, gaming can lead to good things.

Find books that reflect video game themes. Invasion of the Overworld: Book One in the Gameknight999 Series: An Unofficial Minecrafters Adventure, is an effective example. What better way to get a kid to read a book than to offer one thats about the video games they’re obsessed with? In this case, its about the popular game Minecraft.

© 2018 85086 Magazine. A Division of Strickbine Publishing Inc.

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